Submission Statistic
Submission Statistic

1st October 2016                         Call for Papers opened
1st February 2017                        Deadline for extended abstracts
1st April 2017                                Acceptance of extended abstracts
24th April 2017                            Full Paper Submission phase opens
1st June 2017                               Deadline for full papers
18th – 19th September 2017       eCAADe Workshops
20th – 22nd September 2017      eCAADe Conference

Accepted abstract authors are kindly invited to submit their full paper(s)!

ProceeDings is a “web-based” editor system rather than an “upload-based” submission system: You typically write your paper in a word processor; then import it into ProceeDings via the “Import Text Wizard”; then edit it until you are satisfied by its layout.

Paper preferred lengths are 6/8/10 pages, typically 3000-5000 words depending on figures.

Click the link below to submit your full paper by means of ProceeDings © 2014-2017 the Proceedings Formatting Management System of eCAADe.

Paper Submission phase is now Open

After logging in, please, click the button “User Guide” for a detailed walkthrough.

Note that the process of editing your paper by means of ProceeDings will take a bit of time, so, please, allocate a sufficient buffer before the deadline (1st June, 23:59 Rome) and familiarize yourself with the system as soon as possible.

Accepted Abstract List

ID Working Title
2 ARch4models: a tool to augment physical scale models
3 Parametric master planning through topographical GIS data
6 Establishment of Space syntax to read and analyze urban network; the case of study, Famagusta city of Cyprus
7 Contrasting Publications in Design and Scientific Research
8 PhotoAR+DR2016: Automatic Estimation of Green View Index using Image Processing and Augmented and Diminished Reality for Architectural and Urban Design
9 3D Spatial Analysis Method with First-Person Viewpoint by Deep Convolutional Neural Network with Omnidirectional RGB and Depth Images
11 Urban Pinboard – Development of a web-based GIS Data system
13 Development of parametric CAAD models for the additive manufacturing of scalable architectural models
14 Teaching architecture students to code: thrills and spills.
17 Piloting user-responsive knowledge work environment through mobile controlled adaptive lighting
18 The architectural gadget factory
19 Rethinking the urban design process from a data perspective
21 The Use of Simulation for Creating Folding Structures: A Teaching Model
23 Causes and effects – methodologies used in digitalization of architectural-urban heritage
26 Early design stage automation in Architecture-Engineering-Construction (AEC) projects
27 Sun Shades – Adaptabel Solar Facades
28 Low-Cost Housing: Testing snap-fit joints in agricultural residue panels
29 Visualization Dashboard and Guidelines for Decision-making in Building Integrated Performance Optimization
30 Surface Relief: Development of a 3D Printer for Vertical Surfaces
31 Integrated Algorithmic Design: A single-script approach for multiple design tasks
32 Computation As Design Logic Indicator – The Expo Project Experiment.
33 WP-BIM: Web-based Parametric BIM for Collaborative Design and Optimization
37 Learning by Merging 3D Modeling for CAAD with the Interactive Applications “Bearing walls, Vaults, Domes as Case study”
38 Parametric design – tool, medium or new paradigm?
39 ROBOTRACK -Linking manual und robotic design processes by motion-tracking
41 Optical Integrity of Diminished Reality Using Deep Learning and Sensors
42 Integrated Processes: The Gateway Pavilion for the Headland Sculpture on the Gulf
44 Simulating Self Supporting Structures: A Comparison study of Interlocking Wave Jointed Geometry using Finite Element and Physical Modelling Methods
45 How to improve building process collaboration through a social network platform
46 Implementing the General Theory for Finding the Lightest Manmade Structures Using Voronoi and Delaunay
47 Evaluating the capability of EnergyPlus in simulating geometrically complex Double-Skin Facades through CFD modelling
48 A toolbox for generative urban planning exemplified by small cities in emerging countries
49 Foldable Responsive Surfaces: Two Design Studios with a Comprehensive Workflow
50 An ontology-based platform for BIM semantic enrichment
51 Emerging an Adaptive Kinetic Mashrabia for Reviving the Environmental Responsive in the Traditional Courtyard House of Aleppo
52 Parametric modeling applied to the virtual reconstruction of the damaged sculpture of St John Nepomuk in Petrovaradin
53 Studying Architectural Massing Strategies in Co-design: Mobile Augmented Reality Tool versus 3D Virtual World
54 Sentient furniture – “Roamniture”
56 Multi-objective design optimization and robotic fabrication towards sustainable construction. The example of a timber structure in actual scale
57 A Framework for Creating Design Intent in Computational Models Using Tangible Computing
59 3D Geometric Optimization of Thermal and Daylighting of Office Buildings
61 Hydroassemblies – Unit-based system for the symbiosis of urban spaces and greeneries through hydraulic driven tectonics
66 Open Data and Human-Based Outsourcing Neighborhood Rating: A case study for San Francisco Bay Area Gentrification rate
67 Feather-inspired social media data processing for generating developable surfaces
69 Autopoiesis and authorship of architecture idea in the age of parametricism.
71 The complexity of formulating design(ing) grammars
72 Raising Awareness for Digital Heritage through Serious Game
73 The uptake of BIM: from BIM teaching to BIM usage in the design studio in the Bachelor studies
76 A framework to evaluate the architect-friendliness of environmental impact assessment tools for buildings
77 Exhaustive Exploration of Modular Design Options to Inform Decision Making
79 A value-driven perspective to understand Data-driven futures in Architecture
80 Target group- and processor-oriented examination of free BIM tools
82 Computational Thinking as the CAAD Teaching Cornerstone
83 Human-driven and machine-driven decisions in urban design and architecture. Comparison of two different methods in finding solutions to a complex problem.
85 Integration of environmental criteria in early stages of digital fabrication
87 3D Concrete Printing in Architecture
89 MoleMOD: Advantages and Applications of the new modular robotic system based on passive modular blocks and their indoor active robots.
90 An Automated Code Compliance system within a BIM environment
91 Visual Programming meets Tangible Interfaces – generating city simulations for decision support in early design stages
94 Case Specific Robotic Fabrication of Foam Shell Structures
95 DSA – Digital Support for Art: Process and Tools to Realize a Large Sculpture in a Heritage Urban Environment
98 The Interplay of Graphic and Form Using Discretized Arrays
99 tOpos – GPGPU Accelerated Structural Optimisation Utility for Architects.
100 An Italian BIM-based platform to support collaborative design and construction relying on the development of a classification system and computational technical datasheets
101 Daylight Optimization: A Parametric Study of Urban Façades Design within Informal Settlements in Hot-Desert Climate
104 Smart Urban Planning Tool: YourCity
105 Stereotomy, an Early Example of a Material System
106 Real-Time Spatio-temporal Analysis of Human Behavior in Simulated Built Environments
108 Contemporary Stereotomic Trait, an Opportunity for the Development of the Volumetric Digital Architecture
109 The city as an element of architecture: Discrete automata as an outlook beyond bureaucratic means.
111 Articulate Objects: Soft-Forms and Hard-Wares.
112 Hygro_Responsive Structure
113 Architectural representation and immersion in virtual navigable environments. Creation of the virtual Grainger Street
116 Ontological Instrumentation in Architecture: A Collection of Prototypes Engaging Humans and Machines from the Inside Out
117 Optimisation of Facade Design for Daylighting and View-to-Outside: A case study in Lecco, Lombardy, Italy.
118 Generative computational tools for the design of Urban Morphology
121 Open-source formats in Architecture: a framework for digital property, participation and design innovation in a sharing economy.
122 Performative Materiality: A DrawBot for Materializing Kinetic Human-Machine Interaction in Architectural Space
124 Behavorial Form Finding using Multi Agent Systems
126 Integration of structural optimization with aesthetic evaluation by intelligent control
127 From Control to Uncertainty: 3D Printing with Clay
129 Hyper Clay: Integrated Adaptive and Tangible Architecture Design Tool
130 Spatial Typology for BIM: Preassembling for Synthetic Architectural Design
132 Inception Architecture
133 A shape-grammar for double skin facades: A basis for generating context sensitive facades solution
134 pneuSENSE: transcoding social ecologies
135 Methods for collecting and sharing incremental knowledge within historic building information modelling.
138 Modulated Corrugations by differential growth: integrated FRP tectonics towards a new approach to sustainability, fusing architectural and energy design for a new students’ space.
140 Digital Fabrication in Education: Strategies and Concepts for large-scale Projects
142 The Role of VR as a New Game Changer in Computational Design Education
143 Advanced tools and algorithms for parametric landscape urbanism
144 Elements | robotic interventions II
146 Extended modelling. Dynamic approaches applied to design reef habitats at Sydney Harbour
148 Photoreactive wearable: A computer generated garment with embedded material knowledge
149 Kinetic Shading System as a means for Optimizing Energy Load and Occupant Satisfaction in Office Buildings
151 Lines from the Past: evaluating the Palazzo Littorio competition drawings by Giuseppe Terragni in an immersive virtual environment.
152 Saving Lives with Generative Design and Agent-based Modeling
155 CIM-St – A Design Grammar for Street Cross Sections
156 Informed Design Platform: Multi-modal Data to Support Urban Design Decision Making
157 A Parametric Model Of Movement to Simulate use Patterns in Proposed Building Designs
158 Integral design environments: incorporating big data to enable rule-of-thumb feedback on quantitative and qualitative aspects at the early design stages.
161 Fibrous Aerial Robotics: study of spiderweb strategies for the design of architectural envelopes using swarms of drones and inflatable formworks.
163 BIM-based Multiuser Collaborative Mixed Realities for end user involvement in complex construction projects
164 From Envelope to Layout. Buildings’ Massing from Solar Envelopes and Layout Optimization for Solar Collection
166 Non-linear voxel-based optimization of buildings in the context of urban developments
170 Interiority & Perception in Cinema: Digitally Reconstructing Manipulations of Space, Light, and Motion
172 Mapping Mass Customization
173 On-site participation linking idea sketches and information technologies: User-driven Customised Environments
174 Designing Colour in Virtual Reality – Comparing a Virtual Reality based and a Screen based Colour Design Method
175 Luna Moth: A Web-based Programming Environment for Generative Design
180 R-Components – A tool for statistical analysis of parametric urban models
181 Visualizing and Analising Urban Leisure Runs by Using Sports Tracking Data
182 Virtual Immersive Design Feedback: Leveraging the Game Server Model
183 Learning Space Incorporating spatial simulations in architectural history coursework
184 Tradition and Innovation in Digital Architecture: The Serpentine Pavilion 2005
185 Emerging Behaviours On Emerging Technologies: A Study Of Co-Design In A Virtual World Versus By Incorporating A Tool For Parametric Modeling
189 Parametric Room Acoustics workflows. Review and future perspectives
192 Human sensors vs. Space Syntax: Participatory Evaluation of two Urban Areas at the Historic Centre of a European Capital
194 Learning Participatory Urban Research: towards a Network of Collective Ingenuity (OURB)
195 KBAD: Knowledge Base for Architectural Detailing
198 Free-form Transformation Of Spatial Bar Structures: Developing a design framework for kinetic surfaces geometries by utilising parametric tools
199 Computational and Modeling Tools: How effectively are Urban Designers and Planners using them Across the Design Development Process?
201 Fabricating Stereotomy – variable moulds for cast voussoirs
202 MACHINIC AGENCY – Implementing aerial robotics and machine learning to map public spaces
203 Digital Design Hermeneutics – Proposing a Metacode for Architectural Pedagogy in the Information Age
204 Agent based crowd simulation and life process modeling
208 Immersive Videogrammetry as an UX assessment tool for interactions in museums
210 Robotic Spatial Printing
211 MERGING PHYSICAL and DIGITAL LAYER in the PUBLIC SPACE: the ZZZ installation case study
212 Computer Aided Participatory Design in a Public Space
213 Improving design collaboration through the integration of BIM and agent-based simulation
214 H-BIM and web-database to deal with the loss of information due to catastrophic events: the digital reconstruction of the case study of San Salvatore’s Church in Campi di Norcia (Italy)
215 Why Immersive? Using an Immersive Virtual Cave Environment in Architectural Education
220 Tangible Computing. Manufacturing of Intertwined Logics.
223 BIM Objects and CNC Fabrication: A Semantic Framework for ETO Components
225 Geometry as Assembly: Integrating design and fabrication with discrete modular units
227 “Houses for everybody” Brazilian competition: an application of shape grammar and space syntax for analyzing low-income housing
228 SenCity Dashboard as a platform for user involvement, innovation and service development
229 Soft Human Computer Interfaces for Robotic Architectures
230 Modelling Building and their Use as Systems of Agents
232 Descriptive Geometry 2.0: Define vs. design
234 RE S U ME REsilience & Smart Urban MEtabolism
238 Meta-modeling of Design Spaces
239 Digital data flow from brief to concept design. The case study of an educational facility.
240 SKY VIEW FACTOR CALCULATION: A computational-geometrical approach
243 The Effect of Building Materials on LIDAR Measurements
244 Digital fabrication with Augmented Reality for Monolithic Shells
245 Computation for sharing knowledge: shape rules in support of collaborative practices in design education
248 Square tessellation patterns on curved surfaces: in search of a parametric design method
249 A Simulation Model for Logical and Operative Clash Detection
252 Adaptive Industrial Robot Control for Designers
253 Data Generation & Knowledge Organisation
254 A cloud recycling light:
255 A Multiscalar Model of Morphological Complexity in Cities: Characterizing Emergent Homogeneity and Heterogeneity
256 Reinventing Design-Build projects with the use of digital media for design and construction: A survey of 120 educational pavilions
257 Digitally Conscious Design. From the Ideation of a Lamp to its Fabrication as a Case Study.
259 Soft Structures
261 Design and Robotic Fabrication of Reinforced Brick Structures
262 GypsumFold: A Technology for Drywall Folding with Variable Angles for the Manufacture of Architectural Products
264 Santa Marta urban grammar: towards an understanding of the genesis of form
265 A Shape Grammar of Emotional Postures: An approach towards encoding the analogue qualities of bodily expressions of emotions
267 Spatiotemporal Occupancy as an Attribute for Building Analyses
268 Mapping the Architectural Genome: a Preliminary Study of Facade Syntax
269 Energy Model Machine (EMM) – Instant Building Energy Prediction using Machine Learning
271 Collective Constructions meets Machine Learning
272 Little Burgundy Narratives: A VR-enabled neighbourhood deep map
273 Adaptive Building Components: Prototyping with Emerging Technologies
274 Craft and Digital Consequences | Micro-Hybrid Explorations at (Full) Scale
277 APART but TOGETHER: Digital and Physical modeling of Aggregated Interlocking systems
282 Exploring the Three Dimensional Spatiality of Polyrithmic Drum Improvisation
288 Towards defining perceived urban density
289 Teaching Perspective Rules with Advanced Visualization
290 Theory of Games and Contracts to define the Client role in Building Information Modeling
291 Stratification of Public Spaces Based on Liveliness Measures.
293 From TSL survey to HBIM, issues on survey and information modeling implementation for the built heritage. The case study of the Temple di Bacco Ravello.
294 Post-Digital Design: the Hyperheritage project
297 Towards human-centred Parametric Design Systems: The case of visibility in navigation (working title)
298 Feature-based modelling for the AEC Industry. A case study on IfcOWL
301 Designing Amid the Internet of Things
302 GrowMorph: Bacteria Growth Algorithm and Design
305 The Application of Daylighting Software for Case-study Design in Buildings
306 Form is matter. Triply periodic minimal surfaces structures by digital design tools
307 From idea to design and fabrication: the development of a piezoelectric energy harvesting sensor for smart buildings
308 New digital trends in current architecture: a comprehensive critical examination
309 From digital design to physical model: Origami techniques applied to dynamic paneling shapes for acoustic performance control

Academicians, professionals, researchers, students, innovation factories… are welcomed to submit original high quality papers and critical essays across the wide range of topics listed in the conference website!

Click the link below to submit your extended abstract by means of OpenConf  Peer Review & Conference Management System.

Abstract Submission phase is Closed

Paper acceptance will be subject to a one-stage reviewing process, consisting of an initial extended abstract blind reviewed by three reviewers.
An extended abstract should have 1000 to 1500 words – apart 5 to 10 references.
You may also upload 1 or 2 images in a .pdf format file.
Extended abstracts, references and .pdf files must be strictly anonymous.

Last edited on 16/05/2017